

Note that the similarities of Phyisical and Elemental/Magical damages end here.Īfter the ES effect, Damage Reduction by Integer takes effect, (henceforth DR#) and can reduce, by the limits of the game engine, up to 198 instances of 63 damage reduction. At maximum capacity, it can reduce the damage done to life to % which is 71303.2 damage, calculated from the rounded value. The second method of damage reduction is the Sorceress' skill " Energy Shield" (henceforth ES). Physical damage is reduced by the PVP penalty of 100% to 17% and reduces the aforementioned 8.38 million damage to 1426063.6 which is often rounded to 1426064 for ease of calculation. This number, however, is reduced severely when used in Player Vs Player scenarios. In case of damage the attack was successful.ĭiablo II: Resurrected Review - Pile Of Old Bonesįor damage in the Diablo II engine, the maximum amount available to be dealt in a single hit is 8388608 (2 23). It is not guaranteed that the attack is successful. If you attack a monster, it is an attempt to do damage to it. There is a difference between Attacking and damaging.

Some damage can also be negated with items that provide a Damage reduction bonus such as "Damage Reduced By 7" in which case physical damage will be reduced by 7. If the damage is higher than the defender's hitpoints left, the defender dies. If it is less than 0, the amount of taken damage is increased. If the resistance is greater than 0, the amount of taken damage is decreased.

If the defender has no resistances, the hitpoints of the defender is decreased with the same amount as the damage from the attacker is. In all case of damage the hitpoints of the defender is decreased. The success of melee and range damage depends from the Attack Rating. Spell damage-The attacker uses spells (from a Skill Tree) against the defender.Bows and Crossbows are often used for ranged damage. Ranged damage-There is a distance between the attacker and the defender.Melee damage-The attacker is toe-to-toe to the defender.Damage is the possible, but not guaranteed result of attacking from a monster to a player or vice versa.
